// Indulgent branch - weight gain focus addNode("indulge_path", "Maya grins and decides to bake a triple chocolate cheesecake. She adds extra frosting and enjoys every fluffy bite. Days pass, she feels fuller, more jiggly, and surprisingly... confident. Her clothes feel snug, but she glows with self-love. 🧁", [ text: "🍩 Try the 'Midnight Munchies' cereal milk cake", nextNode: "baker_binge", weightDelta: 5, emoji: "🍪" , text: "🍫 Invite friends for a fondue party", nextNode: "fondue_fun", weightDelta: 4, emoji: "🍫" , text: "🛋️ Relax & order a feast from her favorite diner", nextNode: "feast_night", weightDelta: 7, emoji: "🍔" ] );
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>Curve of Tales: A Weight Gain Story Game</title> <style> * box-sizing: border-box; user-select: none; /* cleaner for click choices */ weight gain html games
.char-desc font-size: 0.75rem; opacity: 0.85; confident
.story-text background: #ffffffd9; padding: 24px 22px; border-radius: 48px; box-shadow: inset 0 1px 4px #0001, 0 8px 18px rgba(0,0,0,0.05); font-size: 1.2rem; line-height: 1.45; color: #2c241a; font-weight: 500; margin-bottom: 20px; min-height: 180px; font-family: 'Segoe UI', 'Georgia', serif; </script> </body> </html>
// small dynamic adaptation: if weight crosses thresholds, storytext might adjust but not necessary // add hover effect to stats? </script> </body> </html>