Unity | Aimbot
void AimAt(GameObject enemy)
[ \vecd = P_target - P_player ]
private Camera playerCamera; private Transform playerBody; unity aimbot
void Update()
playerCamera = GetComponent<Camera>(); playerBody = transform.parent; // Assumes camera is child of body void AimAt(GameObject enemy) [ \vecd = P_target -
if (Input.GetKey(aimKey)) GameObject target = GetClosestEnemy(); if (target != null) AimAt(target); private Transform playerBody
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