Topenglpanel
implementation
// Set shader program (simple fixed-function style) Context.SetShader(TShaderManager.DefaultShader); TOpenGlPanel
ViewMat := TMatrix.CreateLookAt( Point3D(0, 2, 5), // Eye position Point3D(0, 0, 0), // Look-at center Point3D(0, 1, 0) // Up vector ); ViewMat := TMatrix.CreateLookAt( Point3D(0
ProjMat := TMatrix.CreatePerspectiveFovRH( DegToRad(60), // Field of view Width / Max(Height, 1), // Aspect ratio 0.1, 100.0 // Near/far planes ); // Eye position Point3D(0