The Kinetic Abilities Script Info

-- Execute ability logic local character = player.Character if not character then return end

local player = game.Players.LocalPlayer local module = require(game.ReplicatedStorage.Modules.KineticAbilityHandler) local frame = script.Parent local fill = frame.Fill The Kinetic Abilities Script

ServerScriptService └─ KineticServer (Script) Step 1: Create the ModuleScript (KineticAbilityHandler) Place in ReplicatedStorage.Modules . -- Execute ability logic local character = player

-- Send ability activation to server local remote = game.ReplicatedStorage.RemoteEvents.ActivateKineticAbility local userInput = game:GetService("UserInputService") The Kinetic Abilities Script

-- Visual effect (create on server or fire back to client) local effect = Instance.new("Part") effect.Shape = Enum.PartType.Ball effect.Size = Vector3.new(2,2,2) effect.BrickColor = BrickColor.new("Bright orange") effect.CanCollide = false effect.Position = rootPart.Position effect.Parent = workspace game:GetService("Debris"):AddItem(effect, 0.5) end)