Terra Invicta V0.4.38 Early Access May 2026
The Resistance (most straightforward). Avoid The Initiative and Protectorate.
Would you like a detailed breakdown of any specific system (counselor builds, space combat tactics, or tech tree paths) from v0.4.38? Terra Invicta v0.4.38 Early Access
278 hours (2042 victory as Humanity First). The Resistance (most straightforward)
| Faction | Goal | Playstyle Summary | | :--- | :--- | :--- | | | Defeat the aliens and repel the invasion. | Balanced; build military strength, protect Earth. | | Humanity First | Exterminate all aliens and their sympathizers. | Aggressive; high atrocity risk, purge alien flora. | | The Academy | Establish peaceful first contact and an interstellar alliance. | Diplomatic; requires alien research + human unity. | | The Protectorate | Surrender to the aliens on favorable terms to avoid annihilation. | Pacifist/Submission; suppress resistance, negotiate. | | The Servants | Worship the aliens and help them take over Earth. | Pro-alien; sabotage other factions, spread alien culture. | | The Initiative | Exploit the alien arrival for profit and power. | Economic; control global economy, sell alien tech. | | Project Exodus | Build a generation ship and flee the solar system. | Escape; tech rush, defend shipyard, ignore Earth politics. | 278 hours (2042 victory as Humanity First)
