Super Mario Odyssey -0100000000010000--v0--soft... Now

Has anyone else seen similar behavior on ? Does updating to v1.3.0 patch this softlock, or is it a deeper engine bug?

Also, for those testing (layeredfs mods, exefs patches) – have you noticed any specific memory addresses that trigger softlocks more often on v0 compared to later updates? Super Mario Odyssey -0100000000010000--v0--Soft...

Any insight would be appreciated. I'm trying to document all base-game softlock vectors before Nintendo fully sunsets Switch updates. Has anyone else seen similar behavior on

Super Mario Odyssey - 0100000000010000 - v0 - Softlock / Softmod inquiry for those testing (layeredfs mods