Snake Xenzia Java Games -
private void generateFood() foodX = (int)(Math.random() * (WIDTH/UNIT_SIZE)) * UNIT_SIZE; foodY = (int)(Math.random() * (HEIGHT/UNIT_SIZE)) * UNIT_SIZE;
| Feature | Classic Snake | Snake Xenzia | |---------|--------------|---------------| | | 4-directional, grid-based | 8-directional or smooth pixel-based | | Walls | Death on collision | Can be death, wrap-around, or tunnel entry/exit | | Obstacles | None | Rocks, portals, moving hazards | | Power-ups | None | Speed boost, slow-mo, score multipliers | | Visuals | Monochrome or simple block | Gradient backgrounds, custom skins, animated tails | | Modes | Endless only | Time attack, maze mode, multiplayer (hot seat) | Snake Xenzia JAVA GAMES
private void checkFood() if (x[0] == foodX && y[0] == foodY) bodyLength++; generateFood(); private void generateFood() foodX = (int)(Math
private void checkCollisions() // Wall collision if (x[0] < 0 Snake Xenzia JAVA GAMES