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if (obj != null) obj.UpdatePhysics(); else RemoveFromList(obj);
// Before 1.2.2.8 (caused crash) foreach (ModObject obj in dynamicObjects) obj.UpdatePhysics(); // After 1.2.2.8 foreach (ModObject obj in dynamicObjects) skater xl 1.2.2.8
7/10 (Does what it says, but doesn't move the needle for the game's future). if (obj