Sdl3 - Tutorial

// Add multiple animations (idle, run, jump) typedef enum ANIM_IDLE, ANIM_RUN, ANIM_JUMP AnimationState; // Add collision detection bool check_collision(SDL_Rect a, SDL_Rect b);

// Game loop while (running) Position: (%d, %d) sdl3 tutorial

SDL_Texture* placeholder_tex = SDL_CreateTextureFromSurface(renderer, surface); SDL_DestroySurface(surface); // Add multiple animations (idle, run, jump) typedef