Roblox Toy: Defense Script

-- Enemy Spawn local function spawnEnemy() local enemy = Enemy.new() while enemy.Model do local dt = RunService.RenderStepped:Wait() enemy:move(dt) if enemy.Model.Position == enemyPath.End.Position then enemy.Model:Destroy() break end end end

-- Networking (Simplified) local function NetworkEnemySpawn() while wait(CONFIG.EnemySpawnRate) do spawnEnemy() end end

local damageDealer = Instance.new("Script") damageDealer.Name = "DamageDealer" damageDealer.Source = [[ script.Parent.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Health") then hit.Parent.Health = hit.Parent.Health - 10 script.Parent:Destroy() end end) ]] Roblox Toy Defense Script

function Tower:shoot(target) -- Simple shooting mechanic, can be improved local bullet = Instance.new("Part") bullet.Position = self.Model.Position bullet.Velocity = (target.Position - self.Model.Position).Unit * 20 bullet.Parent = ReplicatedStorage local damageDealer = ReplicatedStorage:WaitForChild("DamageDealer") damageDealer:Clone().Parent = bullet end

-- Game Logic local function onPlayerAdded(player) local coins = 0 local playerGui = player.PlayerGui local coinsText = playerGui:WaitForChild("CoinsText") coinsText.Text = "Coins: " .. coins -- Enemy Spawn local function spawnEnemy() local enemy

player:GetMouse().Click:Connect(function(mouse) buyTower(mouse) end)

function Enemy.new() local enemy = {} setmetatable(enemy, Enemy) enemy.Model = Instance.new("Part") enemy.Model.BrickColor = BrickColor.new("Red") enemy.Model.Parent = enemyFolder enemy.Model.Position = enemyPath.Start.Position enemy.Speed = CONFIG.EnemySpeed enemy.Health = 100 return enemy end Roblox Toy Defense Script

local function buyTower(mouse) if coins >= CONFIG.TowerCost then coins = coins - CONFIG.TowerCost coinsText.Text = "Coins: " .. coins local tower = Tower.new(mouse.Hit.Position) end end