UserInputService.InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.E then growTongue() elseif input.KeyCode == Enum.KeyCode.R then retractTongue() end end)
In Roblox Studio, create a new LocalScript or Script (depending on your preference) and name it TongueBattlesScript . You can attach this script to a Part or Model in your game.
Create two functions to grow and retract the tongue:
We'll use the UserInputService to detect player input. Add the following code:
-- Game settings local gameEnabled = true local leaderboard = {}
UserInputService.InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.E then growTongue() elseif input.KeyCode == Enum.KeyCode.R then retractTongue() end end)
In Roblox Studio, create a new LocalScript or Script (depending on your preference) and name it TongueBattlesScript . You can attach this script to a Part or Model in your game. Roblox Tongue Battles Script
Create two functions to grow and retract the tongue: UserInputService
We'll use the UserInputService to detect player input. Add the following code: Roblox Tongue Battles Script
-- Game settings local gameEnabled = true local leaderboard = {}