if success then print("Saved instance to key:", keyName) else warn("Save failed:", err) end end
-- Replace with your DataStore name local DATASTORE_NAME = "SaveInstanceStore" local dataStore = DataStoreService:GetDataStore(DATASTORE_NAME)
LoadInstance(saveContainer, playerKey)
⚠️ This uses DataStoreService , which only works in Roblox Studio (if published) or on live Roblox servers . It won't work in a local script without a server intermediary. 📦 Script (Place in ServerScriptService or ServerStorage ) local DataStoreService = game:GetService("DataStoreService") local Players = game:GetService("Players") local SAVE_INTERVAL = 60 -- seconds between autosaves
Roblox - Saveinstance Script
if success then print("Saved instance to key:", keyName) else warn("Save failed:", err) end end
-- Replace with your DataStore name local DATASTORE_NAME = "SaveInstanceStore" local dataStore = DataStoreService:GetDataStore(DATASTORE_NAME)
LoadInstance(saveContainer, playerKey)
⚠️ This uses DataStoreService , which only works in Roblox Studio (if published) or on live Roblox servers . It won't work in a local script without a server intermediary. 📦 Script (Place in ServerScriptService or ServerStorage ) local DataStoreService = game:GetService("DataStoreService") local Players = game:GetService("Players") local SAVE_INTERVAL = 60 -- seconds between autosaves