Python Library For Metin 2 [90% TRENDING]

def get(self, vnum: int) -> Optional[ProtoEntry]: """Get entry by vnum.""" return self.entries.get(vnum)

It focuses on , modularity , and extensibility , allowing you to work with game data in Python objects instead of raw text files. 📦 metin2lib – Python Library for Metin 2 """ metin2lib - A Python library for working with Metin 2 game data files. Supports proto files (item, mob, skill, etc.), quest scripts, and more. """ import re from pathlib import Path from typing import List, Dict, Any, Optional, Union python library for metin 2

def add(self, entry: ProtoEntry) -> None: """Add or replace an entry.""" self.entries[entry.vnum] = entry """ import re from pathlib import Path from

def _rebuild_content(self): """Rebuild full script content from blocks.""" self.content = "\n\n".join([f"name\ncontent" for name, content in self.blocks.items()]) Union def add(self

def get_block(self, state: str) -> Optional[str]: """Get a specific state block.""" return self.blocks.get(f"state state")

def replace_block(self, state: str, new_content: str) -> None: """Replace a state block.""" old_block = f"state state" if old_block in self.blocks: self.blocks[old_block] = new_content self._rebuild_content()

def list_items_by_type(self, item_type: str) -> List[int]: """List all vnums with a given type.""" result = [] for vnum, entry in self.proto.entries.items(): if entry.get("type") == item_type: result.append(vnum) return result Example usage if name == " main ": # Load item proto item_proto = ProtoFile("item_proto.txt")