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Pizza Dude: Pc
function playSound() // Simple click sound using Web Audio API try const audioContext = new (window.AudioContext catch(e) // Silently fail if audio not supported
body background: linear-gradient(135deg, #667eea 0%, #764ba2 100%); min-height: 100vh; display: flex; justify-content: center; align-items: center; font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; cursor: pointer;
// Auto happiness decrease setInterval(() => if (happiness > 0) happiness = Math.max(0, happiness - 1); updateUI(); checkStatus(); , 15000); // Decrease every 15 seconds pizza dude pc
.speech-bubble::before content: ''; position: absolute; bottom: -10px; left: 50%; transform: translateX(-50%); border-width: 10px 10px 0 10px; border-style: solid; border-color: white transparent transparent transparent;
.progress-fill height: 100%; background: linear-gradient(90deg, #667eea, #764ba2); transition: width 0.3s ease; display: flex; align-items: center; justify-content: center; color: white; font-size: 12px; font-weight: bold; function playSound() // Simple click sound using Web
<div class="stats-panel"> <div class="stat"> <span class="stat-label">🍕 Pizza Points:</span> <span class="stat-value" id="pizzaPoints">100</span> </div> <div class="progress-bar"> <div class="progress-fill" id="hungerBar" style="width: 100%">Hunger: 0%</div> </div> <div class="stat"> <span class="stat-label">😊 Happiness:</span> <span class="stat-value" id="happiness">100</span> </div> <div class="pizza-count"> 🍕 Pizzas Delivered: <span id="deliveryCount">0</span> </div> <div class="action-buttons"> <button class="pizza-btn" onclick="feedPizzaDude()">🍕 Feed Pizza</button> <button class="pizza-btn" onclick="playWithDude()">🎮 Play</button> <button class="pizza-btn" onclick="deliverPizza()">🚚 Deliver Pizza</button> </div> </div> </div>
.stats-panel background: rgba(255,255,255,0.95); border-radius: 15px; padding: 20px; margin-top: 30px; width: 100%; box-shadow: 0 5px 20px rgba(0,0,0,0.2); font-family: 'Segoe UI'
function showMessage(message, isAlert = false) if (lastMessage === message && !isAlert) return; speechBubble.textContent = message; speechBubble.classList.add('show'); lastMessage = message; setTimeout(() => if (speechBubble.textContent === message) speechBubble.classList.remove('show'); , 3000);