Pixel Art Maker For Melon Playground Now
// ---------- helper: initialize / resize matrix ---------- function initMatrix(size, fillColor = DEFAULT_BG) const newMatrix = Array(size); for(let i = 0; i < size; i++) newMatrix[i] = Array(size).fill(fillColor); return newMatrix;
// clear to default bg function clearCanvas() fillAllWithColor(DEFAULT_BG); pixel art maker for melon playground
// default background color (deep slate, melon playground style) const DEFAULT_BG = "#1e293b"; // ---------- helper: initialize / resize matrix ----------
// ---- fill with current selected color (not only bg) but fill tool ---- function floodFillTool(targetRow, targetCol, newColor) // typical flood fill 4-direction if(pixelMatrix[targetRow][targetCol] === newColor) return; const targetColor = pixelMatrix[targetRow][targetCol]; const stack = [row: targetRow, col: targetCol]; const visited = Array(currentGridSize).fill().map(() => Array(currentGridSize).fill(false)); while(stack.length) const row, col = stack.pop(); if(row < 0 for(let i = 0
// painting logic (color or erase) function paintAtEvent(e, forceErase = false) eraseMode; const row, col = getGridCoordFromEvent(e); if(row >= 0 && row < currentGridSize && col >=0 && col < currentGridSize) let newColor; if(useErase) newColor = DEFAULT_BG; else newColor = colorPicker.value; setPixel(row, col, newColor);
select, input background: #0e111b; border: 1px solid #ffb347; color: #ffe6c7; padding: 6px 10px; border-radius: 28px; font-family: monospace; font-weight: bold;
/* Main card container */ .maker-container background: rgba(30, 40, 50, 0.75); backdrop-filter: blur(2px); border-radius: 2.5rem; padding: 1.5rem; box-shadow: 0 20px 35px rgba(0,0,0,0.5), inset 0 1px 0 rgba(255,255,255,0.1); border: 1px solid rgba(255,215,150,0.3);
