-- 4️⃣ Attack if close enough and cooldown elapsed if distToTarget <= CONFIG.AttackDistance ^ 2 and CurTime() > self.NextAttack then self:AttackTarget() self.NextAttack = CurTime() + CONFIG.AttackCooldown end end end
-- ----------------------------------------------------------------- -- Optional: footstep sounds – makes the bot feel more alive -- ----------------------------------------------------------------- function ENT:FootStepSound() self:EmitSound(CONFIG.FootstepSound, 70, 100, 0.5, CHAN_AUTO) end Nico-s Nextbots Script
if SERVER then self:SetMoveType(MOVETYPE_STEP) self:SetSolid(SOLID_BBOX) self:SetHealth(100) -- 4️⃣ Attack if close enough and cooldown
ENT.Base = "base_nextbot" ENT.Type = "nextbot" Nico-s Nextbots Script
coroutine.yield() end end