onInteract(player) let currentVehicle = getCurrentVehicle(player); if (!currentVehicle) notify(player, "You must be in a vehicle"); return; showMenu(player, upgrades, function(selectedUpgrade) if (getPlayerCash(player) >= selectedUpgrade.price) applyUpgrade(currentVehicle, selectedUpgrade); player.wallet.deductMoney(selectedUpgrade.price); log.info(player.name + " tuned " + currentVehicle.model); else notify(player, "Need $" + selectedUpgrade.price); );
5.1 Police System policeDepartment "GPD" onSpeeding(vehicle, speedOverLimit) let fine = speedOverLimit * 50; issueTicket(vehicle.owner, fine); addBounty(vehicle.owner, fine); command "/plate LOOKUP" let data = getVehicleByPlate(argument); showUI(player, data.owner, data.stolenStatus); -NEW- Greenville Script
3.1 Core Vehicle Object let car = Vehicle model: "Corvette C8", plate: "GRN-2025", fuel: 65.0, engineOn: false, damage: 0.0, color: "Red" ; 3.2 Built-in Vehicle Functions startEngine(car); // returns bool repairVehicle(car, 100); // repair 100% setVehicleLock(car, true); // lock doors let speed = getSpeed(car); // km/h damageVehicle(car, 25); // apply damage 3.3 Vehicle Events onVehicleDamaged(player, vehicle, amount) addReputation(player, -5); createCrashReport(vehicle); if (!currentVehicle) notify(player
job "Taxi Driver" hourlyPay = 250; onShiftStart(player) enableWaypoints(player, "taxi_stand"); "You must be in a vehicle")