Script Gui ... — --new- Chainsaw Man- Devil-s Heart

hearts:GetPropertyChangedSignal("Value"):Connect(updateUI) power:GetPropertyChangedSignal("Value"):Connect(updateUI) updateUI()

local direction = root.CFrame.LookVector * 50 local raycastParams = RaycastParams.new() raycastParams.FilterDescendantsInstances = {char} raycastParams.FilterType = Enum.RaycastFilterType.Blacklist --NEW- Chainsaw Man- Devil-s Heart Script GUI ...

-- Transform ability (Chainsaw Man form) transformRemote.OnServerEvent:Connect(function(player) local char = player.Character or player.CharacterAdded:Wait() local humanoid = char:FindFirstChild("Humanoid") if humanoid then -- Apply Chainsaw Man visuals + speed boost humanoid.WalkSpeed = 24 -- Add chainsaw arms (model swap example) task.wait(10) humanoid.WalkSpeed = 16 -- revert after 10 sec end addPower(player, -5) -- cost power end) --NEW- Chainsaw Man- Devil-s Heart Script GUI ...

-- Remote Events (create these in ReplicatedStorage) local remotes = game:GetService("ReplicatedStorage"):WaitForChild("DevilRemotes") local transformRemote = remotes:WaitForChild("Transform") local bangRemote = remotes:WaitForChild("Bang") local controlRemote = remotes:WaitForChild("Control") --NEW- Chainsaw Man- Devil-s Heart Script GUI ...

-- Control ability (stun + temporary ally) controlRemote.OnServerEvent:Connect(function(player, targetPlayer) -- Simplified: find nearest enemy local char = player.Character if not char then return end local root = char.HumanoidRootPart local nearest = nil local minDist = 20

for _, other in pairs(game.Players:GetPlayers()) do if other ~= player and other.Character and other.Character:FindFirstChild("HumanoidRootPart") then local dist = (root.Position - other.Character.HumanoidRootPart.Position).Magnitude if dist < minDist then minDist = dist nearest = other end end end

local function updateUI() heartCountLabel.Text = "❤️ Devil Hearts: " .. hearts.Value powerLabel.Text = "⚡ Power: " .. power.Value end

--NEW- Chainsaw Man- Devil-s Heart Script GUI ...