I'll provide you with a complete overview and implementation example for an — typically used for feature phone platforms like Spreadtrum , MediaTek , or Java-based MRE environments.
#endif // 3. Example MRE SDK Implementation ( mre_impl.c ) #include "mre.h" #include <stdio.h> // Simulated display buffer static DWORD display_buffer[320*240]; static int screen_w = 240, screen_h = 320; static DWORD bg_color = RGB(255,255,255); static int running = 1; mre sdk
// Color macro #define RGB(r,g,b) ((r<<16)|(g<<8)|b) I'll provide you with a complete overview and
void mre_display_set_background(DWORD color) bg_color = color; printf("[MRE] BG color = %06X\n", color); static int screen_w = 240
// Events typedef enum MRE_EVENT_KEY_PRESS, MRE_EVENT_KEY_RELEASE, MRE_EVENT_TIMER, MRE_EVENT_PEN_DOWN, MRE_EVENT_PEN_UP, MRE_EVENT_PEN_MOVE MRE_EVENT;
void mre_exit(void) running = 0; printf("[MRE] Exiting\n");
#define TRUE 1 #define FALSE 0