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Minecraft 1.8.9 Motion Blur Shader May 2026

#version 120 varying vec2 texcoord;

void main() vec4 current = texture2D(colortex1, texcoord); vec4 previous = texture2D(colortex0, texcoord); minecraft 1.8.9 motion blur shader

/* ALTERNATIVE: directional blur (if you had velocity data) But for 1.8.9, basic frame blending is safer and more reliable */ #version 120 varying vec2 texcoord; void main() vec4

const float fadeFactor = 0.85; // lower = more blur/trail #version 120 varying vec2 texcoord

void main() gl_Position = ftransform(); texcoord = gl_MultiTexCoord0.xy;

#version 120 varying vec2 texcoord; uniform sampler2D colortex0; // contains last frame's result uniform float frameTimeCounter;

// Simple linear blend between current and previous frame vec4 result = mix(current, previous, blurStrength);

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