Latex Dungeon Guide Direct

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\documentclass[11pt]article \usepackage[T1]fontenc \usepackagegeometry \geometrya4paper, margin=1in \usepackagehyperref \usepackagexcolor \usepackageenumerate \usepackagelongtable % Dungeon-style formatting \definecolortrapcolorRGB180,0,0 \definecolortreasurecolorRGB0,100,0 \definecolormagiccolorRGB0,0,150 latex dungeon guide

\begincenter \fbox \beginminipage0.8\linewidth \beginenumerate \item Compile often — save before each big change. \item One error at a time — fix the first error first. \item Copy from working examples — mimic ancient scrolls. \item Use \texttt% to comment — silence cursed code. \endenumerate \endminipage \item Use \texttt% to comment — silence cursed code

This means text is spilling out of the dungeon walls. Defeat it with: \beginverbatim \sloppy \endverbatim or rewrite the sentence. Ignoring it is allowed, but the wise adventurer heeds warnings. Ignoring it is allowed, but the wise adventurer

\beginitemize \item \textttgeometry — reshape the dungeon walls (margins). \item \textttgraphicx — summon images with \texttt\textbackslash includegraphics. \item \textttamsmath — master-level math spells. \item \texttthyperref — create portals (clickable links). \item \textttxcolor — color your spells and traps. \enditemize