GDB/ ├── faces/ # Face/hair files (.bin, .dds) ├── hair/ # Hair models (if separate) ├── kits/ # Team kits (home/away/gk/third) ├── stadiums/ # Stadium folders (turfs, banners, sky) ├── balls/ # Ball models and textures ├── adboards/ # Adboard textures per competition ├── scoreboard/ # Overlay files (.bin) └── managers/ # Manager faces (optional) # Format: "TeamName, TeamID" "folder" "Arsenal, 101" "EPL\Arsenal" "Barcelona, 243" "LaLiga\Barcelona" Example face mapping ( map.txt inside faces/ ): # Format: "Player Name" "FaceID" "HairID" "folder" "Messi, Lionel" 4523 4523 "Barcelona\Messi" IDs can be found using PES 2013 Editor or Team Editor Manager. Detailed Module Breakdown Kitserver 13 v1.04 ships with several .dll modules. Here’s what each does:
| Module | Function | |--------|----------| | kitserver.dll | Core – loads all other modules | | afs2fs.dll | Redirects file reads from .img to external folders | | lodmixer.dll | Adjusts draw distance, crowd quality, and stadium LOD | | speeder.dll | Game speed multiplier (0.8× to 2.0×) | | camera.dll | Custom camera angles (height, zoom, angle, near/side) | | time.dll | Match time extension (e.g., 15, 30, 45 min halves) | | scoreboard.dll | Loads custom scoreboards | | stadium.dll | Stadium server (loads turf, weather, crowd) | | balls.dll | Ball server | | adboards.dll | Dynamic adboards | | sweetfx.dll (optional) | Post-processing injector (SMAA, bloom, color grading) |
To enable/disable modules, edit config.txt inside kitserver13/ :
Introduction: What is Kitserver? Kitserver is a modular external loader for Pro Evolution Soccer (PES) on PC, created by Juce and Robbie. For PES 2013, Kitserver 13 allows users to bypass Konami’s native file restrictions, enabling custom kits, faces, stadiums, adboards, balls, scoreboards, and gameplay tweaks without permanently editing the game’s .img archives.
GDB/ ├── faces/ # Face/hair files (.bin, .dds) ├── hair/ # Hair models (if separate) ├── kits/ # Team kits (home/away/gk/third) ├── stadiums/ # Stadium folders (turfs, banners, sky) ├── balls/ # Ball models and textures ├── adboards/ # Adboard textures per competition ├── scoreboard/ # Overlay files (.bin) └── managers/ # Manager faces (optional) # Format: "TeamName, TeamID" "folder" "Arsenal, 101" "EPL\Arsenal" "Barcelona, 243" "LaLiga\Barcelona" Example face mapping ( map.txt inside faces/ ): # Format: "Player Name" "FaceID" "HairID" "folder" "Messi, Lionel" 4523 4523 "Barcelona\Messi" IDs can be found using PES 2013 Editor or Team Editor Manager. Detailed Module Breakdown Kitserver 13 v1.04 ships with several .dll modules. Here’s what each does:
| Module | Function | |--------|----------| | kitserver.dll | Core – loads all other modules | | afs2fs.dll | Redirects file reads from .img to external folders | | lodmixer.dll | Adjusts draw distance, crowd quality, and stadium LOD | | speeder.dll | Game speed multiplier (0.8× to 2.0×) | | camera.dll | Custom camera angles (height, zoom, angle, near/side) | | time.dll | Match time extension (e.g., 15, 30, 45 min halves) | | scoreboard.dll | Loads custom scoreboards | | stadium.dll | Stadium server (loads turf, weather, crowd) | | balls.dll | Ball server | | adboards.dll | Dynamic adboards | | sweetfx.dll (optional) | Post-processing injector (SMAA, bloom, color grading) |
To enable/disable modules, edit config.txt inside kitserver13/ :
Introduction: What is Kitserver? Kitserver is a modular external loader for Pro Evolution Soccer (PES) on PC, created by Juce and Robbie. For PES 2013, Kitserver 13 allows users to bypass Konami’s native file restrictions, enabling custom kits, faces, stadiums, adboards, balls, scoreboards, and gameplay tweaks without permanently editing the game’s .img archives.
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