if removeMoney(src, price) then local paidUntil = os.time() + (Config.PaymentInterval * 60) MySQL.insert('INSERT INTO hotel_rentals (citizenid, room_number, paid_until) VALUES (?, ?, ?) ON DUPLICATE KEY UPDATE paid_until = ?', {identifier, roomNumber, paidUntil, paidUntil}) -- Give key item giveItem(src, 'hotel_key', 1, {room = roomNumber})
-- Receive room assignment RegisterNetEvent('hotel:assignRoom') AddEventHandler('hotel:assignRoom', function(roomNumber) playerRoom = roomNumber Notify('You have rented room ' .. roomNumber .. '. Use your key at the door.', 'success') end) hotel script fivem
-- NUI callback for payment RegisterNUICallback('payRoom', function(data, cb) SetNuiFocus(false, false) TriggerServerEvent('hotel:payRent', data.room, data.price) cb('ok') end) if removeMoney(src, price) then local paidUntil = os
client_scripts { 'config.lua', 'client.lua' } Use your key at the door
-- Receive notification to open payment UI RegisterNetEvent('hotel:requestPayment') AddEventHandler('hotel:requestPayment', function(roomNumber, price) SetNuiFocus(true, true) SendNUIMessage({ action = 'openPayment', room = roomNumber, price = price }) end)
-- Spawn reception NPC Citizen.CreateThread(function() local model = Config.ReceptionNPC.model RequestModel(model) while not HasModelLoaded(model) do Citizen.Wait(10) end local npc = CreatePed(4, model, Config.ReceptionNPC.coords.x, Config.ReceptionNPC.coords.y, Config.ReceptionNPC.coords.z - 1.0, Config.ReceptionNPC.coords.w, false, true) SetEntityInvincible(npc, true) FreezeEntityPosition(npc, true) SetBlockingOfNonTemporaryEvents(npc, true)
-- Target interaction exports['ox_target']:addLocalEntity(npc, { { name = 'hotel_reception', label = 'Rent a Room', icon = 'fas fa-key', onSelect = function() TriggerServerEvent('hotel:checkRentStatus') end } }) end)