Heroes Battlegrounds Script May 2026
// Move transform.position += movement * moveSpeed * Time.deltaTime;
switch (currentState) { case State.Idle: if (distanceToPlayer <= attackRange) { currentState = State.Attacking; } else { currentState = State.Moving; } break; case State.Moving: if (distanceToPlayer > attackRange) { MoveTowardsPlayer(); } else { currentState = State.Attacking; } break; case State.Attacking: if (distanceToPlayer > attackRange) { currentState = State.Moving; } else { // Attack Debug.Log("Enemy is attacking"); // Implement attack logic } break; } } Heroes Battlegrounds Script
private enum State { Idle, Moving, Attacking } private State currentState = State.Idle; // Move transform
public class HeroController : MonoBehaviour { public float moveSpeed = 5f; public float attackRange = 5f; private string enemyTag = "Enemy"; = attackRange) { currentState = State.Attacking
Vector3 movement = new Vector3(horizontal, 0, vertical);
public class EnemyAI : MonoBehaviour { public float moveSpeed = 3f; public float attackRange = 5f; private Transform player; private Vector3 initialPosition;
private void Update() { // Movement Input float horizontal = Input.GetAxis("Horizontal"); float vertical = Input.GetAxis("Vertical");




