, the execution is clunky. Pathfinding is a nightmare. Your party members (a cynical skeleton bard and a plant-mage with social anxiety) often get stuck on pebbles. The UI, while stylish in a parchment-and-runes way, is sluggish. Issuing a command in the heat of battle often feels like sending a letter by carrier pigeon. If you have a low tolerance for jank, this will frustrate you. The Infinite Progression Trap The "Infinity" in the title isn’t just for show. The skill tree is a fractal horror. You don’t just level up Swords ; you level up Grip , Edge Alignment , Momentum Transfer , and Post-Traumatic Swinging . It is possible to spend 45 minutes just reading perk descriptions.
For theory-crafters, this is heaven. For casual players, it is paralysis. The game does a poor job of explaining that failing is part of the design. You will build a broken character. You will respec. The game expects you to treat your first playthrough as a beta test for your second. Do not expect Baldur’s Gate 3 visuals. Gods Lands of Infinity 2 uses a custom engine that looks like a high-res Neverwinter Nights mod from 2005—and that is its charm. Character models are stiff, lip-sync is non-existent, but the art direction is spectacular. The skyboxes look like Zdzisław Beksiński paintings. Armor sets are grotesque and beautiful, made of petrified wood and starlight.
It is a beautiful, broken, sprawling mess. And in an industry of sanitized blockbusters, sometimes a beautiful mess is exactly what the divine order needs.
The soundtrack, composed by a solo Ukrainian artist, is melancholic drone-folk. It sounds like a hurdy-gurdy crying in an empty cathedral. Turn off the combat music; let the silence of the void creep in. Score: 7.2/10 (Wait for a patch)