-- Play random bubble sound function PlayRandomBubble() local randSound = Config.BubbleSounds[math.random(#Config.BubbleSounds)] PlayBubbleSound(randSound) end
-- Override chat message event (simplified) -- Note: Real implementation may require chat resource editing RegisterNetEvent('chatMessage') AddEventHandler('chatMessage', function() PlayRandomBubble() end) end
ui_page 'html/index.html' Config = {} -- Sound files list (without extension) Config.BubbleSounds = 'bubble1', 'bubble2', 'bubble3', 'bubble_pop'
Call from anywhere:
-- Command RegisterCommand(Config.CommandName, function() PlayRandomBubble() end, false)
client_scripts 'config.lua', 'client/client.lua'
bubble_pop.ogg bubble_bloop.ogg bubble_squeak.ogg Convert all to for best performance. 5. Writing the Script fxmanifest.lua fx_version 'cerulean' game 'gta5' author 'Your Name' description 'Bubble Sound Pack for UI and commands' version '1.0.0'
-- Volume (0.0 to 1.0) Config.Volume = 0.4