Fe Player Lifter Script | AUTHENTIC ✦ |
LIFTER.TouchEnded:Connect(function(hit) local char = hit.Parent if active[char] then active[char] = nil end end) Creating an FE-safe Player Lifter requires moving away from local-only transformations and instead letting the server manage velocity or BodyMovers. The examples above give you a solid foundation for elevators, jump pads, or any upward-moving zone. Remember to test in a live server environment (not just Studio play solo) to confirm replication works properly. Have questions or want to see a conveyor belt version? Let me know in the comments!
local function onTouchEnded(otherPart) local character = otherPart.Parent if character and activeCharacters[character] then activeCharacters[character] = nil end end FE Player Lifter Script
local active = {}
local function onTouch(otherPart) local character = otherPart.Parent local humanoid = character:FindFirstChild("Humanoid") LIFTER
local function isCharacterValid(character) local humanoid = character:FindFirstChild("Humanoid") return humanoid and humanoid.Health > 0 end Have questions or want to see a conveyor belt version
lifterPart.Touched:Connect(onTouch)
local function lift(character) local root = character:FindFirstChild("HumanoidRootPart") if not root then return end