- Fe - Get All Gamepass Script - Roblox Scripts... May 2026
-- Example: Store in _G (not recommended for large games, but simple) _G.GamepassList = gamepassList Or bind to a BindableEvent to broadcast when ready.
-- Configuration local UNIVERSE_ID = game.GameId -- This works for most places, but for universal gamepasses across multiple places in same experience, use game.PlaceId local API_KEY = "" -- ⚠️ OPTIONAL: OpenCloud API Key with "asset:read" permission (for detailed sales info). Leave empty to skip sales info. - FE - Get All Gamepass Script - ROBLOX SCRIPTS...
--[[ FE Get All Gamepass Script Server Script (Run in ServerScriptService, Workspace, or any Script) Lists ALL gamepasses in the game with their: Name, ID, Price, and Current Sales Count. ]] -- Example: Store in _G (not recommended for
-- Main execution local function main() print("📦 Fetching all gamepasses for Universe ID:", UNIVERSE_ID) local gamepasses = fetchGamepasses() if not gamepasses or #gamepasses == 0 then print("❌ No gamepasses found or failed to fetch.") return end print(string.format("✅ Found %d gamepass(es)", #gamepasses)) print("─".rep(50)) -- Fetch sales info if API key is provided if API_KEY ~= "" then print("🔄 Fetching sales counts (this may take a moment)...") for i, pass in ipairs(gamepasses) do local sales = fetchSalesInfo(pass.id) if sales then gamepasses[i].sales = sales end task.wait(0.2) -- Rate limiting end end -- Display results for _, pass in ipairs(gamepasses) do print(string.format("📌 ID: %d | Name: %s | Price: %d Robux", pass.id, pass.name, pass.price)) if API_KEY ~= "" then print(string.format(" 📈 Total Sales: %d", pass.sales)) end print("─".rep(50)) end -- Optional: Return table for other scripts to use return gamepasses end --[[ FE Get All Gamepass Script Server Script
-- Optional: Fetch sales count for each gamepass (requires OpenCloud API Key) local function fetchSalesInfo(gamepassId) if API_KEY == "" then return nil end local url = string.format("https://economy.roblox.com/v1/game-passes/%d/sales", gamepassId) local success, response = pcall(function() return HttpService:GetAsync(url, Headers = ["x-api-key"] = API_KEY) end) if success then local data = HttpService:JSONDecode(response) return data and data.sales or 0 else return nil end end
-- Run the script local gamepassList = main()