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Extreme Race Game Unity -

public Transform[] checkpoints; public int currentCheckpoint = 0; public int laps = 0; public int totalLaps = 3;

if (vignette != null) vignette.intensity.value = Mathf.Lerp(0.3f, 0.6f, intensity); if (motionBlur != null) motionBlur.shutterAngle.value = Mathf.Lerp(180f, 360f, intensity); if (chromaticAberration != null) chromaticAberration.intensity.value = Mathf.Lerp(0f, 0.5f, intensity); extreme race game unity

// Private variables private float currentSpeed; private float currentTurn; private bool isBoosting = false; private float currentBoostTime; private float currentCooldown; private int currentBoostCharges; private float currentRechargeTimer; private Rigidbody rb; public Transform[] checkpoints

int minutes = Mathf.FloorToInt(raceTimer / 60); int seconds = Mathf.FloorToInt(raceTimer % 60); int milliseconds = Mathf.FloorToInt((raceTimer * 100) % 100); timerText.text = $"minutes:00:seconds:00:milliseconds:00"; public int currentCheckpoint = 0