// In mod initializer, before game renderer starts @Override public void onInitializeClient() // Download custom GUI textures PreGfxDownloader.download("https://modfiles.example/gui/buttons.png", path -> // Replace original texture path ResourcePackManager.addOverride("textures/gui/widgets.png", path); );
Example automation script (bash):
Without a proper “pre-gfx” step, the graphics system may start with incomplete or default assets, leading to visual glitches or crashes. The exact method depends on your environment. Below are the most common implementations. A. Web / JavaScript (HTML5 Canvas / WebGL) // Pre-gfx download example async function preloadGfxAssets() const assets = [ 'shaders/vertex.glsl', 'shaders/fragment.glsl', 'textures/ui_sprite.png', 'fonts/main.json' ]; const fetched = await Promise.all(assets.map(src => fetch(src))); // Store in cache or memory BEFORE creating WebGL context window.__PRE_GFX_CACHE = fetched; Code-pre-gfx Download
// Now initialize graphics initWebGL();