Cgmasters Creative Shrimp --u2013 Hard Surface Modeling In Blender 2.8 Update 【Verified Source】

Using Blender’s (Solidify, Bevel, Weighted Normal) plus vertex groups , we built a reusable panel system. Add panel lines, vents, or armor plates without ever committing to geometry.

If you want to be the first to know: sign up for the Creative Shrimp newsletter below. We don’t do “update for the sake of update.” We do updates because the software got better, the workflows got smarter, and you deserve the best version of what you paid for.

But hold on. This one’s different.

So go grab the update. Open Blender. And model something that would have made you proud a year ago.

Gleb Alexandrov & Aidy Burrows Category: Tutorials / Product Update Reading Time: 6 minutes We know what you’re thinking. “Not another ‘we updated the UI’ post.” We don’t do “update for the sake of update

When we first released Hard Surface Modeling in Blender 2.8 , we were excited. Blender 2.8 was fresh, Eevee was a game-changer, and the new shortcuts felt like a breath of fresh air.

We’re not re‑recording the whole course for every point release. But we are committed to keeping the updated. What Students Are Saying (So Far) We gave early access to 50 existing students. Here’s what they told us: “The new boolean section alone is worth the rewatch. I used to avoid booleans entirely. Now I use them daily.” — Marc T., product designer “The non‑destructive panel system is genius. I built a spaceship hull in 20 minutes that would have taken me 3 hours before.” — Elena R., freelance 3D artist “Finally, someone explains weighted normals without making my brain melt.” — David K., hobbyist How to Get the Update If you’re a new customer: You’ll get the updated version automatically. No extra steps. So go grab the update

But Blender doesn’t stand still. And neither do we.