128x160 Snake Xenzia Java Game (2024)
public SnakeCanvas(MIDlet m) super(true); midlet = m; setFullScreenMode(true); initGame();
public void run() { while(running) { long start = System.currentTimeMillis(); if(gameState == 0) updateGame(); repaint(); long delay = 150 - (System.currentTimeMillis()-start); if(delay < 5) delay = 5; try Thread.sleep(delay); catch(Exception e) {} } } 128x160 snake xenzia java game
} import javax.microedition.lcdui.*; import javax.microedition.lcdui.game.GameCanvas; public class SnakeCanvas extends GameCanvas implements Runnable { private MIDlet midlet; private Thread thread; private boolean running; private int gameState; // 0=run,1=pause,2=gameover public SnakeCanvas(MIDlet m) super(true)
public void start() thread = new Thread(this); running = true; thread.start(); midlet = m
// game data private static final int W = 15, H = 18; private int[] snakeX = new int[400]; private int[] snakeY = new int[400]; private int length, direction, nextDir; private int foodX, foodY; private int score;
private void initGame() length = 3; snakeX[0] = W/2; snakeY[0] = H/2; snakeX[1] = W/2-1; snakeY[1] = H/2; snakeX[2] = W/2-2; snakeY[2] = H/2; direction = 1; // right nextDir = 1; score = 0; spawnFood(); gameState = 0;
private void updateGame()